The Witcher Poker Why Do I Never Get to Roll Again

Tutorial dice poker.png

starter box of dice

Dice poker is an addictive game played throughout the The Continent, and it is very popular in Temeria. If you are good enough, it is a great manner of making money.

After finding a starter box of dice, Geralt is given the quest A Game of Dice. Opponents can be establish far and broad equally information technology seems mercenaries took it with them to the farthest reaches of the kingdoms as they scattered after the war. A clever witcher could finance many little extras with the proceeds of a few games.

  • For the specifics of dice poker in The Witcher 2: Assassins of Kings, see this article.

Contents

  • ane Basics
  • 2 Ranking of Hands
  • 3 Playing Die Poker
  • iv Glossary Entry
  • 5 Notes
  • 6 Playing the Odds
  • vii Associated Quests
  • 8 Players
    • eight.i Non-quest Players
    • eight.ii Novices
    • viii.3 Professionals
    • viii.4 Sharpers
    • 8.5 King

Nuts [ ]

Let's play dice!

  • Each player uses a gear up of five dice.
  • Bet levels are based on the experience of the players.
  • The goal of the game is to scroll the strongest manus in two out of three hands.
  • Place your bet and left-click "curl dice".
  • Choose whether to raise the bet.
  • Select any die you lot wish to re-roll.
  • The player with the highest-ranking hand wins.

Ranking of Hands [ ]

From the lowest to the highest:

nothing Nothing — five mismatched dice forming no sequence longer than four.
pair Pair — two dice showing the aforementioned value.
2 pairs Ii Pairs — two pairs of dice, each showing the same value.
nothing Three-of-a-Kind — 3 dice showing the same value.
5 high straight Five High Straight — dice showing values from 1 through five, inclusive.
6 high straight Six Loftier Directly — dice showing values from 2 through 6, inclusive.
full house Full HousePair of one value and Three-of-a-Kind of another.
4 of a kind Four-of-a-Kind — four dice showing the same value.
5 of a kind Five-of-a-Kind — all five dice showing the aforementioned value.

Playing Dice Poker [ ]

your laurel for winning

Each game has two rounds and each round has two rolls. Geralt always starts. Between rounds each player who tin can afford to may raise the bet in one case. Afterwards Geralt makes this decision, the opponent can surrender, accept or raise (re-enhance); surrendering is effectively forfeiting the circular. If (after both re-curlicue decisions) both hands friction match, the highest face-value prevails: due east.g. if you take a Pair of 3s and your opponent has a Pair of 4s, you lose. 'Extra' dice (in the case of Pairs or Three-/Four-of-a-Kind) are only considered if matching hands are identical: eastward.grand. if each actor has four 6s, your fifth dice is a 3 and your opponent'southward is a 1, yous win. If both players finish with all five dice matching, information technology's a draw; this adds another chance to raise the stakes and re-gyre, and though rare, can happen more once per game, dragging it out until one mitt exceeds the other.

Glossary Entry [ ]

Dice Poker
"In his diary, the dice collector claims that die poker became popular in the village of Murky Waters during the war with Nilfgaard. There should exist loads of enthusiasts in the area."
— Diary of a Dice Collector

Notes [ ]

  • AI players in the game have been vastly improved in the Enhanced Edition of the game. Previously, they would frequently brand absurd mistakes, particularly the novices. This has been fixed.
  • Playing conservatively no longer works quite equally reliably as in the original game, but it is still an adequate strategy, i.e. only whorl the dice that are not part of a pair or three-of-a-kind for your 2d roll and e'er coil those die. But hey, it is a game of hazard, nothing is assured.
  • In the Enhanced Edition, three or iv of a kind rolls are still much more common than in real life. One popular strategy to win these matches is to ever discard the 2nd pair when ii pair are rolled because it is relatively common to go iii of a kind or four of a kind.
  • The apply of the quicksave key (F5) before starting the match allows yous to accumulate winnings by always betting the maximum and hit the quickload key (F9) if you lose a lucifer.
  • This may exist a 'game of chance' in theory, but in reality some players are inherently 'luckier' than others, including yourself. What this means is that as Geralt moves on to progressively more advanced players, the system that calculates the dice values is modified to favour the NPC, with the NPC having a greater probability of getting a meliorate mitt than the thespian. At higher levels this tin be particularly frustrating, with Geralt'south opponent hands cranking out peachy hands with each throw when he himself has problem getting 3-of-a-kind.
  • The fact that Geralt e'er rolls first puts him at an automatic disadvantage because only the NPC has the luxury of knowing what he has to beat on the 2nd roll. So if the NPC has a higher hand later on your throw, he will but throw the dice he doesn't need.
  • Alas only the NPC can re-raise a bet. This happens when e.g. Geralt has a pair of fours and the opponent has iii fours. Now fifty-fifty if Geralt was able to roll another four he would only get a depict. The AI understands this, and re-raises.
  • Since yous are in this to win, it ordinarily is a waste of time to not bet the maximum corporeality of orens at whatsoever phase of the dice poker game. Should you lose, merely reload the game.
  • The initial bet seems to determine the overall 'luck' of the game. A low first bet dramatically improving the chances that you will beat your opponent. This is unconfirmed mathematically, simply has been anecdotally observed many times. (This is as close to beingness confirmed as is possible without empirical evidence, having played xx games of poker dice, ten where the initial bet was the largest possible one, and 10 where it was the lowest, the statistics speak for themselves: Of the ten starting time games, eight were lost and just two won. The remaining ten (where the initial bet was the smallest one), resulted in nine wins and only ane loss. Furthermore, the gamble of getting an initial combination of matching dice seems to improve drastically when opting for the smaller initial bet. Naturally, this does not guarantee a win, every bit mentioned above, the game is still about take a chance, this little trick does even so seem to meliorate your chances of monetary gain. This was tested on the Enhanced edition of 'The Witcher'.)

Playing the Odds [ ]

Start your kickoff match with the lowest dues and bet conservatively. If you win, quit hither. Otherwise, upward the dues and play again, betting more aggressively. Repeat once more if needed. If you still oasis't won afterwards three tries, you need to study the odds! By this method, assuming you lot tin win half your matches, y'all will commonly come away with at least a small monetary gain. The chance of losing 3 matches in a row is 12.5% if you lot are evenly matched.

Here are the odds rolling five fair six-sided die:

  • Five of a Kind = 0.08%
  • 4 of a Kind = i.93%
  • Full Firm = 3.86%
  • Directly = 3.09%
  • Three of a Kind = fifteen.43%
  • Two Pairs = 23.15%
  • A Pair = 46.30%
  • Nothing = vi.17%

If your hand is worse than your opponent's, call. If it is much worse and the opponent raises, fold unless it'south the tertiary hand; by that time the pot is unremarkably rich enough that it's worth your while to call unless your opponent has an unbeatable paw. If your hand is better than the opponent's, raise. If information technology's much better, raise the limit... it's always possible to run into a skilful hand fall to a better one, but usually you will win if y'all're starting with a straight or better, and then you lot should make your opponent pay for his chance to beat yous. A smart opponent will oftentimes fold to you if you make him pay too much to stay in with his bad hand.

Below are the odds for improving your hand:

  • Rolling four or five die is non normally recommended because your all-time chance with "goose egg" comes from rolling for the direct (sixteen.7%)
  • Rolling three dice: Your almost common situation - yous have a pair and stop upward with
    • V of a Kind = 0.46%
    • Four of a Kind = 6.95%
    • Full House = 9.29%
    • 3 of a Kind = 27.vii%
    • Two Pairs = 27.8%
    • Ane Pair = 27.8%
  • Rolling 2 dice: You take 3 of a kind and end upward with:
    • Five of a Kind = 2.76%
    • Four of a Kind = 27.8%
    • Total House = 13.9%
    • Iii of a Kind = 55.5%
  • Rolling one dice: You lot have iv of a kind and you're rolling for a fifth (16.7%), or y'all are rolling for a straight (16.seven%) or trying to improve two pairs (33.3%). If you instead throw away the lower of your 2 pairs and whorl three dice, your odds are worse.

Associated Quests [ ]

Dice poker-related quests (all technically optional):

  • A Game of Dice
  • Dice Poker: The Novice
  • Dice Poker: The Professional
  • Dice Poker: The Sharper
  • Dice Poker: The Legend (not technically a quest, but the goal)

Players [ ]

Not-quest Players [ ]

  • Gambler at the Inn in the Outskirts.
  • Gambler at The Hairy Bear.
  • Gambling adult female in the Country Inn in Murky Waters.

gambler in the Outskirts gambler at the Hairy Bear gambling girl at the Country Inn

Novices [ ]

  • Zoltan Chivay, at the Outskirts Inn (after Racists).
  • Odo, found at his business firm south of the Outskirts Inn.
  • Mikul, found guarding either the Merchants' Gate or the Miller's Gate.
  • Haren Brogg, found at his house in the Outskirts' line-fishing hamlet.
  • An Elven convict in the dungeon, for the starting time scene of Affiliate II but.
  • Carmen, in or just outside of the Eager Thighs brothel.
  • The Gardener at St. Lebioda's Hospital.
  • Vaska, institute in or most her house in the Brickmakers' village.

Zoltan Odo Mikul Haren Brogg Elven convict Carmen Gardener Vaska

Professionals [ ]

  • Thaler, only while at home in Chapter II.
  • Munro Bruys, found at the Hairy Bear.
  • Roderick de Wett, found upstairs in the guard tower (subsequently A Posh Reception).
  • Velerad, constitute downstairs in the guard tower (afterward Gold Rush).
  • The Hierophant, establish in the Druids' grove in Chapter Iii.
  • The Hermit, plant at his 'compound' in the fields by Murky Waters.
  • Julian, residing at the inn past Murky Waters.
  • Tobias Hoffman, plant at his house in Murky Waters during the day.

Thaler Munro Count Roderick de Wett Velerad the hierophant the Hermit Julian Tobias

Sharpers [ ]

  • Koster, found at the Gamblers' den in the Trade Quarter; he typically arrives around 13h30.
  • Gambling Ghost, institute almost the fairytale ruins outside Murky Waters.
  • Dandelion, who appears from Affiliate II onward just only counts as a sharper in Chapter 4.
  • Chireadan, usually outside the elves' cave at Lakeside.

Koster Gambling Ghost Dandelion Chireadan

Rex [ ]

  • King Foltest.

King Foltest

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Source: https://witcher.fandom.com/wiki/The_Witcher_dice_poker

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